Episode's summary
Isometric's Georgia Dow joins us to discuss good and bad enemy AI. After an important word on Gamergate, we dig in to the sophisticated AI of Pac-Man. We go in depth on Shadows of Mordor and its Nemesis System, and the AI in various other games, stealth and otherwise. Allen complains about bad RPG AI, Nigel tells us a tale of bad car AI, and Georgia gives us some very crucial information about pandas.
Isometric's Georgia Dow joins us to discuss good and bad enemy AI. After an important word on Gamergate, we dig in to the sophisticated AI of Pac-Man. We go in depth on Shadows of Mordor and its Nemesis System, and the AI in various other games, stealth and otherwise. Allen complains about bad RPG AI, Nigel tells us a tale of bad car AI, and Georgia gives us some very crucial information about pandas.
Episodes
30. Talking About Caragors
ListenedIsometric's Georgia Dow joins us to discuss good and bad enemy AI. After an important word on Gamergate, we dig in to the sophisticated AI of Pac-Man. We go in depth on Shadows of Mordor and its Nemesis System, and the AI in various other games, stealth and otherwise. Allen complains about bad RPG AI, Nigel tells us a tale of bad car AI, and Georgia gives us some very crucial information about pandas.
26. Final_Final_REAL_FINAL_v5.wav
ListenedMatthew Marteinsson, audio designer at Klei Entertainment, joins us to discuss sound design in games. We talk about the various techniques Matt used in Klei's recent game Don't Stave, from bees to gobblers. We discuss recording sound effects, what makes great sound design, what makes bad sound design, and some of what makes voice acting a pain. We also touch on Destiny, and get a little epic.
14. The Red LEDs Were Cheaper
ListenedArs Technica's Kyle Orland joins us to discuss the great failures in game consoles. We talk about our favourite doomed consoles, the story of Sega's downfall, and Nintendo's journey through the desert with the Wii U.
48. We Made a Game
ListenedMalin Sundberg joins us to discuss Two Spies, the new iOS spy strategy we've made, along with its UI, Swift as a game development language, and the pros and cons of shipping a game as a side project.
47. You Suck at Micro
ListenedSoren Johnson joins us to discuss making strategy games. We discuss his new game Offworld Trading Company, touch on his work on the Civilization series, and the challenges of balance. Afterward, we express our early bewilderment at Overwatch.